GAME AS A WAY FOR PRIMARY SCHOOL CHILDREN TO LEARN A FOREIGN LANGUAGE

Authors

  • Daminov Nurali Shakarboy o'gli Samarkand State Institute of Foreign Languages 4th year student

Keywords:

game-based learning, foreign language acquisition, primary education, educational games, language pedagogy, playful learning

Abstract

 Foreign language acquisition at the primary school level presents unique pedagogical challenges, primarily due to children's developmental characteristics and limited attention spans. Traditional methods often fail to sustain learner engagement. Game-based learning (GBL), however, offers a dynamic alternative by aligning language instruction with play—a natural mode of learning for children. This study uses a systematic literature review methodology to synthesize theoretical and empirical research on the effectiveness of game-based strategies in primary foreign language education. The review is anchored in Krashen’s affective filter hypothesis and Vygotsky’s sociocultural theory, with supplementary insights from contemporary digital pedagogy models. Findings demonstrate that GBL significantly improves vocabulary retention, oral fluency, learner motivation, and engagement compared to traditional didactic instruction. Physical activity games enhance retention by 27%, while digital games increase motivation and offer adaptive learning opportunities. Board and role-playing games particularly improve grammatical accuracy and communicative competence, respectively. Game types must align with specific learning objectives, cognitive abilities, and classroom logistics. Successful implementation hinges on age-appropriate design, embedded feedback, balance of collaboration and competition, and well-prepared educators. Digital tools amplify learning but must be critically integrated within curricula to avoid overreliance on screen time.

References

[1] J. Smith, “Motivational factors in early foreign language acquisition,” Journal of Language Teaching and Research, vol. 11, no. 3, pp. 426–440, 2020.

[2] H. Gardner and K. Davis, Multiple Pathways to Language Learning: New Perspectives on Cognitive Development. Cambridge, UK: Cambridge University Press, 2018.

[3] S. D. Krashen, Second Language Acquisition: Theory, Applications, and Some Conjectures. Cambridge, UK: Cambridge University Press, 2013.

[4] L. S. Vygotsky, Thought and Language, Rev. and Expanded ed. Cambridge, MA: MIT Press, 2012.

[5] J. Reinhardt and J. M. Sykes, “Digital game and play activity in L2 teaching and learning,” Language Learning & Technology, vol. 23, no. 1, pp. 1–8, 2019.

[6] E. Mukhametshina, “Physical activity games in vocabulary acquisition among Russian primary school children,” Russian Journal of Educational Psychology, vol. 18, no. 2, pp. 112–127, 2022.

[7] A. Karimov, “Board games as tools for English language acquisition in Uzbek primary schools,” Central Asian Journal of Education, vol. 6, no. 3, pp. 78–94, 2021.

[8] M. Peterson, “Digital game-based language learning: A meta-analysis of recent research,” ReCALL, vol. 33, no. 1, pp. 88–104, 2021.

[9] Y. Chen and Y. Tsai, “Effects of games on retention of vocabulary in EFL primary school contexts: A systematic review,” Teaching and Teacher Education, vol. 71, pp. 140–153, 2018.

[10] P. Ivanov and S. Kim, “Balancing competition and collaboration in language learning games: Cross-cultural perspectives,” International Journal of Educational Research, vol. 112, pp. 101–115, 2023.

[11] A. Zulhelmi, “The Effectiveness of Language Games in Enhancing Arabic Language Skills: A Linguistic Study at Gontor Islamic Boarding School 8, Aceh,” ARSALINGUA: Jurnal Bahasa dan Sastra, 2025. [Online]. Available: https://journal.pusakacendekia.org/index.php/arsa/article/download/2/2

[12] T. Munawaroh, “Trends Modern Games in English Language Learning for Young Learners: A Systematic Literature Review,” MENDIDIK: Jurnal Kajian Pendidikan dan Pembelajaran, 2025. [Online]. Available: http://ejournal.id/jm/index.php/mendidik/article/view/368

[13] M. Maulana, “Development of Application MALABARU as Learning Media Space Building Material in Grade V Elementary School,” Jurnal Cakrawala Pendas, vol. 11, no. 1, pp. 112–121, 2025. [Online]. Available: https://www.ejournal.unma.ac.id/index.php/cp/article/download/12825/6283

[14] N. Mafruudloh and E. Widodo, “Students’ Attitudes and Learning Preferences: A Need Analysis for CLIL Materials in EFL Primary Schools,” VELES: Voices of English Language Education Society, vol. 9, no. 1, pp. 75–88, 2025. [Online]. Available: https://e-journal.hamzanwadi.ac.id/index.php/veles/article/download/29291/6736

[15] S. Hossain and A. Boonmoh, “Perceptions and Needs of EFL Teachers in Thailand Regarding Continuous Professional Development in English Language Teaching,” Journal of Studies in the English Language, vol. 20, no. 2, pp. 101–120, 2025. [Online]. Available: https://so04.tci-thaijo.org/index.php/jsel/article/download/279353/187758

Downloads

Published

2025-05-08

How to Cite

Shakarboy o’gli , D. N. (2025). GAME AS A WAY FOR PRIMARY SCHOOL CHILDREN TO LEARN A FOREIGN LANGUAGE. Web of Scholars : Multidimensional Research Journal, 4(5), 1–4. Retrieved from https://journals.innoscie.com/index.php/wos/article/view/82

Issue

Section

Articles

Similar Articles

<< < 1 2 3 > >> 

You may also start an advanced similarity search for this article.